If you all really want me to compress anyway, I'll do it, but not now. Others were extract from SCII HOTS update. I copied from OST only title music, and briefing room themes from there, and it doesn't got expansion musics, you can't see 4th track for every race. Of course it is improved if you compare with 1998 default tracks which you hear when playing without my patch. You mean to convert? FLAC is even bigger than wav, I guess. However, I believe the CD would have the better quality music since it hasn't been through additional edits. You can compress the wav files to FLAC without quality loss.īy the way, I compared the wav files with and could not tell a difference. Files are about 2 GB, because I didn't compress wav files to prevent any quality loss and SCBW reads only wav files, so you can't replace with ogg, mp3 or any other type of format (about compressing issues read below posts). Now every track looks cooler than ever! Also I replaced briefing room themes with high quality musics from original StarCraft OST and cutted/added/mixed them to achieve right duration. So I needed to fix them by expert sound program, and it wasn't really easy work because of listening every millisecond, I mean I did a lot to give you the best sounding.
One of terran track got screwed equalizers and some protoss tracks were with so much cracks and clicks, I discovered them by listening every second of track on full volume with high quality headphones. I really respect composers of remastered tracks but guys who compiled them really ruined some tracks. Now you'll hear them while playing without running any music player.
The only reasons that South Korean pro community is going back to SC1 is because of elitism, internet cafes and there's no middle men involved in the competitive scene.I patched these tracks into game. Technical challenges from broken or poor implementation =! better. Auto-mining workers, queueing up endless commands, weird pathfinding that could (and should) have been fixed 15 years ago and smaller control groups are just realities you have to deal with. Sure, it's game design that wouldn't fly today. So did they lose it or did they have it available? So maybe by saying they won't change any gameplay they're saying they'll change gameplay.īrood War offers technical challenges that SC2 just doesn't.
Of course, the same article also says they lost all the original code (along with assets, which is believable) and then made mention of what interesting tricks the original code had. That article you linked explicitly says the opposite.
Hopefully they get as many engine bugs out of the way as they can because the new classic patch had quite it's share of quirks. In the Terran campaign of BW, Stukov blew up with the science facility, and then in Heart of the Swarm he just shows up as an infested Terran. It'll also give them a chance to fix some of the things they had to retcon. And frankly Wings of Liberty's entire final act hinges on a deep understanding of their past that's not actually presented in any of the games. Unless you've read the novels, Jim Raynor's actions after New Gettysburg don't seem to make a ton of sense. I hope they've added a lot of detail to interpersonal relationships. One of the announced things is they've completely re-built the original story, and that's cool.
They're going to have to introduce valuable things things outside of the core gameplay. Frankly I think they'll have a hard time selling it outside of the hardcore since they're giving away the original game and making the two cross-play compatible. Activision's remastered games (CoD MW for instance) is $40. It's a little troubling that Blizzard hasn't announced a price yet.